Projects
Urban Harpy by Maggie Clark, 2026
Urban Harpy is a criticism on how disconnected humans are becoming from nature, particularly on how many of us cannot go outside without wearing a headset becoming distant to the sounds our surroundings offer us. It follows my route to the bus stop I take to school and is a retelling of the sounds and sights I experienced at different times of the day (7am and 7pm). I recorded noises I heard when walking and edited them together to create a musical piece. No instruments were used in the creation of this art, only recorded sounds from the world around me, my voice, and the tapping, clapping, and rubbing together of my hands.
I used audio to bring attention to the sounds we often miss when we choose to distance ourselves from the outside world we live and travel upon. I considered adding a visual component to the art piece but ultimately decided against it because I thought it might become too narrative and I really wanted to invoke inward thought and reflection of the people that listen to it.
My walk to and from my bus stop is a little longer than 1km so I just recorded the sounds from one 500m stretch of road on my route at two different times of the day, totaling 1km (image below for reference).

Raw Audio Recordings, Brainstorming, Process


Directors: Maggie Clark, Noah Edwards, Charley Pesonen
Actress: Elle Gray
Video #1: Glut
Video #2: Delivered to Perfection
Video #3: The Animation
We wanted to take a female movement that is over sexualized and push it to an extreme that creates a feeling of discomfort for the viewer. We took inspiration from @evalinasilverart on Instagram and her paintings on everyday actions women do that get sexualized. We played with the composition of the piece, wanting to have multiple angles of the footage. A particular angle of the footage is the camera slightly higher and to the side, we chose this position because we thought it best embodied that of the male gaze, looking down on a woman. We used ice cream because it helps frame a composition of ‘dainty woman on a picnic’ kind of vibe we were going for, with her outfit being inspired by the “’50s housewife”.
Casual Gaming by Maggie Clark, 2026
Made with found audio, home video recordings, and foley.
Casual Gaming is a personal representation of my experience playing video games with my sister at our cottage. It’s a time where we have complete freedom to express ourselves and it holds some of our favourite and most personal moments of each other. The artwork reflects the expressive, chaotic, and memorable moments that my sister and I share and I feel that a lot of other girls can relate to, even if they don’t play video games.
It incorporates the fun ups and downs of playing Stardew Valley, with the achievement of getting lots of money and the scary situations of finding yourself being attacked by moths at midnight.

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